This art classroom was modelled in Blender.
I wanted to get better at creating environments, not just single objects, and chose an art room due to the diversity of its classroom which I thought would be interesting.
The result was rendered in Cycles, to cater for the glass BSDF windows.
This was modelled a few months prior, however the topology of the models needed improvement, and at the time I had little understanding of UVs and texturing. I went back to improve it, changing the textures and in some places, remodelling objects.